![]() ![]() You should be able to contain severly and pressure Protoss, build some Orbitals and turrets, and expand while he is contained. Transitioning to Carriers is extremely expensive, time-consuming, quite exploiteable early-midgame, and relatively easy to contest (not just straight counter) with good anticipation with Bio+Viking, also WM heavy. Specially with Adepts now in the Toss arsenal. ![]() 2 good EMPs would easily take 40% of the Protoss HP out in a second, which is a very big deal. ![]() In that case, army control is also heavily important, as you mandatorily need Ghosts and EMP in a lategame situation, which is the only terran unit you did not name here. In order to make Mass Carriers really worth it, Storm has to be out, which means LATE game. To me, it seems a macro issue, unless we are talking about 35+ min games (in HotS time). ![]()
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